I don't always remember dreams, and even if I do, not often they have sound, much less so coherent speech, much less so coherent interesting sentences. So when somebody in the dream tells me, in perfectly calm voice "The queen chose to remain childless in order to remain immortal. All her longing manifested in oppressive and glorious architecture. Her dream envelops us." with the image shown of brutalism-like structures as if a hard carapace over intricate and ornamented interior, it becomes memorable.
I always wanted to make something that employs the depth mechanic from Emmy Allen's "The Gardens of Ynn" and "The Stygian Library", and a palace structure looks interesting, partially because it is both a place of function (the court, the apparatus, possibly other parts of power and/or bureaucracy), place of glamour (again, the court, but also a display of current era arts, fashions, crafts, etiquette at its best) and yet, it also could be a very personal space to people inside it.
Control Louvre is more of the aesthetic, because the impression the dream conveyed was of not fully human or of no-longer fully human mind that orders to build all these things, and when brutalist architecture briefly cracked, it shown some alien but fragile and rich interior.
|In principle, something like that; image from agatafinecrystals|
One of the few things that I like about video games is the sense of being lost in strange architecture: in games like 'Bloodboune', 'Infernium' or 'Naissance' I wish these games were about ten times bigger because I don't have enough of such environments and explorations. This is probably why 'Blame!' and its almost endless environment is such an memorable thing, but I don't think it is practically possible to implement something like that, or even anything to scale of Imperial Palace from Warhammer 40K (which takes the area of former Himalayas) without eventually running against the limits of imagination. The matter of size and usability also a concern: maybe with some coding, nesting sub-generators within sub-generators, it is possible, but not for pen-and-paper.
In the dream the impression was given that queen's architecture envelops all of her realm, but palace, again, looks more interesting and more doable.
The difficult part is, of course, making it. The sheer scale of this kind of project looks insurmountable to me, and with difficulties to imagine fine details along with generally very slow pace, makes such idea to look impossible to implement. But finishing 'on abyss' was probably liberating in more than one sense.