I dreamt a piece of the world.
A setting for a certain second dream which is nested into this place like a hidden jewel, somewhere.
While it is still somewhat fresh in my mind I wish to make notes of this world here; sadly I don't yet have a time to paint any map.
The text is plain and kind of haphazard. I want to record everything as close to the dream as possible, even if it leaves places and things not well-connected as of now. I filled a couple of gaps, ordered and numbered "the locations", but the rest is mostly how I saw it. For something from a dream, it is rather playable, although definitely requires more work to be players-ready.
01. The barrenlands
These likely circle all the lands of this world, but if the map is a flat rectangle, it is the strongest in a lower right corner and arches out of it, like a crescent or wings. Not exactly a deep-dune desert, it is still a harsh place, with very little water and lots of eroded, clay or sandy earth.
Somewhere deep in barrenlands lies the Heart of Dust, surrounded by labyrintian ruins that drink the moisture through the very shadow of everybody passing through and touching the ruined stones, even of such distant things like clouds or moonlight. The Witch of The Skein wants it and Echo Dragon wants it as well, even if for different purposes.
02. The tower
In the center of this setting (on a map it would be top left corner) stands impossibly tall tower, miles high. It reaches into the clouds, which always gather on top of it even on a sunny day, as if the clouds are the piece of grey wool on a top of a spindle. While immobile, the tower somehow turns the clouds into the rivers that cascade down by its sides (it might be just because the tower so tall the water condenses in natural, if massive, way).
The tower, the grey stone of it, also sheathes the core of the similarly giant tree (in the dream it was said to be sequoia), but the tree is long time dead and its trunk stops about half-way up. In the way of instant knowledge of dreams I know that the tower continued to grow even after the tree it was build to protect or support had itself died.
The tower is a megastructure, similar to ones in Blame!, and, while finite, is enormous, and in places packed with people of various civilizations extremely densily, making numerous vertical cities, cascading forests and holed up countries, although to my understanding the pathways to the inner hollow core through the vast thickness of the tower are extremely rare.
In the wall / thickness of the tower, there lives a hidden sage, who communicates through the cracks. I don't think this sage is sane.
The tower is believed to reach the heavens beyond the veil of clouds, so there are two major philosophical factions pushing their way to properly ascend, both literally and metaphysically.
The Stair Covenant builds grand spiral staircase, follows a single plan and progresses linearly up, slowly but methodically. The Spiders (who might be actual giant spiders or people with spider-like extra arms) believe in navigating the ascend like they seem fit, making multiple fragile paths and see which one is better. "Spiders are at odds with Stairs Covenant, as they have a different view on philosophy of the ascention" is a phrase from the dream.
03. Swamp(s)
At the foundation of the tower, where the cloud-born rivers cascade down, in all directions spreads the dream swamp. It is a swamp because there is too much water but I am not sure why or what the dreams are.
In strange ways the swamp is also somewhat vertical, but in bits and pieces, not continuously so like the tower. The stone around the foundation of the tower, where roots of the giant tree within the tower are, is bored through by river channels and those root-following ravines are filled with more mist, dreams and swamp. Thinking about this, there are bound to be forests down there, growing on those old giant roots, even if it is just (similarly giant) lichenwood.
I suspect the edges of the swamp where it fills in the root tunnels is where most of the 'usual' civilization is around the tower, a safe-ish places to be, as the fly-by of the dream went over some kind of a marketplace shrouded in a fog.
There is also an old inhuman sentinel roaming the swamp, poisoned in some way by The Witch of The Skein, but still alive and on its duty.
04. Meandering river(s)
Those stretch approximately diagonally from top left corner of the map (where the tower and the swamp are) toward bottom right (where the barrenlands are) although I think if we are to view the whole world the rivers would be radiating in all directions from the tower and the swamp(s) around it. Initially the river channels cut through the same grey stone that makes the tower and underlies the swamps, and follow the course of old massive roots below, so they initially flow through tunnel-like canyons; this is where both Spiders and Stair-builders once originated and the canyons are full of old abandoned cities of odd primordial architecture, mostly of spindle-legged bridge-cities.
Eventually the tunnel-ravines-channels become more of the soil and open up to the sky. As the land becomes flatter and softer the initially mighty river starts to split and meander, until it eventually dries when it touches the barrenlands. This is probably where "regular people" live (whoever they might be), as the land is far enough from both the tower/swamp and the barrenlands, and both the water and the good soil are plentiful there, so I think this is the area of plains and forests.
I think The Skein(s) is/are area of old meander scars, of dried riverbeds left after a river wandered away. This is where The Witch lives (toward the bottom left of the map) and Echo Dragon (toward upper right of the map) so not everything is fully peachy.
05. Hexen-nest
Some convoluted place of old magic somewhere away from the main rivers, toward the bottom left of the map. Dark and rotting, tightly bound within itself, growing inside with roiling sorcery like teratoma. The Witch of the Skein either built it, and lost it, and wants it back, or just wants it. She is the witch of traps and curses, and this is the ultimate trap and curse. I have an impression that she circles around it like a hungry cat around the saucer of milk, always tempted but either too cautious or too cowardly to step inside unless the absolute victory is assured.
06. Windmills
Toward the upper right corner of the map, in plains where the lands start to dry out and winds are robust and hot, old monolithic stones, half-drowned into the earth, carry the inscriptions nobody can read. Somebody repurposed some of those giant stones as the supports for windmills, given that the stones are nearly indestructable. The sails of windmills are made out of what seems to be clerical vestments. Just like the titanic slabs that serve as the main support of windmills these vestments seem to be indestructable.
Echo Dragon lives somewhere there; could be that this land is under his shadow. The only two things I know about him is that he wants anything that the Witch wants (and vice-versa) and that he spreads echo fire. I don't know what echo fire is exactly, but if to guess from the very scant impressions of the dream it is a fire of the past, ressurecting or time-rewinding the echoes of the past to haunt, control and consume the present.
P.S. 'Skein' is an interesting word in a context of Spiders vs. Stairs; it is both a single thread, like Stairs' philosophy, but is also folded over to have many paths connected at once, like Spiders propose. Witch and Dragon seem to be a different axis of power in this land, ortogonal to Spiders-Stairs rivalry/animosity.
P.P.S. writing all this looks weird. But I do like this dream.

































